Sixtyforce cartridges3/13/2023 ![]() cen64#58 - A cen64 issue comment summarizing the boot process.64dd-schematics - Schematics for the Nintendo 64 Disk Drive (N64DD).64dd wiki - Documentation on 64DD hardware, disks, and related cartridges.- Nintendo 64DD documentation, emulators, homebrew, and tools.Encryption 64 - A collection of documentation on MIPS assembly, GameShark code structure, and layout of individual titles.Hack64 - A variety of documentation on RCP data structures, compression, assembly, and more.Accessory Reference - Guide on how to communicate with the Transfer Pak and Rumble Pak.N64 ROM Formats Explained - Details the three commonly encountered Nintendo 64 ROM formats (use Big Endian/.z64).N64 ROM Formats - A short N64 ROM format quick reference sheet.dragonminded N64DEV - libdragon usage, Windows and Linux toolchains, and RCP documentation.Console Protocols - Nintendo 64 hardware info, memory map, PIF boot stage reference, and JoyBus I/O documentation.N64TEK - Nintendo 64 technical information, registers, memory map, and instruction set.NEC VR4300i CPU Manual N64dev - The manual for the NEC VR4300i CPU used by the Nintendo 64.N64brew Wiki - The N64brew community wiki.Nintendo 64 Architecture - An overview of the console architecture.Ultra64 - An absolute wealth of documentation including official development manuals, as well as SDK downloads and reference material.N64 Developers on Twitter - A Twitter list of Nintendo 64 developers and enthusiasts./r/N64Homebrew - The N64Homebrew subreddit.#n64dev on EFnet - Nintendo 64 development IRC channel on EFnet.Discord64 - Nintendo 64 emulation and homebrew chat on Discord.N64brew - Nintendo 64 homebrew chat on Discord.Fixed many bugs with sprites and sprite background drawing.A curated list of Nintendo 64 development resources including toolchains, documentation, emulators, example code, and more Contents Fixed several bugs that prevented framebuffers from being properly written to memory. Fixed several bugs that cause corrupted textures. Fixed a bug with textures not fully loading. Fixed a bug where textures could be released from the cache while they were still in use. Fixed a bug with texture rectangles using the wrong size texture. Removed support for 32-bit versions of Max OS X. Replaced a number of deprecated APIs with modern equivalents. Fixed a possible crash with the preferences window. Fixed a memory leak when the FPS counter is displayed. Fixed several bugs with UI calls happening outside the main thread. Improved support for Japanese cartridges. Added automatic cursor hiding while the emulator is running. What's new in this version of sixtyforce: Start the implementation of the buffer in real time. Improved restoration and registration status. Updated to use modern memory protection. Fixed a bug that caused the left and right audio channels were reversed. Added default settings for multiple controllers. The USB controllers can now be connected and disconnected when Sistyforce is running. Nearly every part of a Nintendo 64 has been painstakingly recreated entirely out of software to pull off such an amazing feat. It does this by dynamically translating the code that a Nintendo 64 uses into something your Mac understands. Sixtyforce is an emulator that runs Nintendo 64 games.
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